The Pentagon’s virtual unreality
Future Force: Company Commander (FC2C) is the newest video game in the U.S. military’s recruiting arsenal. In it, America never loses and insurgents never learn. Who could have conceived of something so far removed from reality? The Pentagon. Government contractor SAIC paid game maker Zombie $1.5 million to create FC2C, which is based on the Army’s Future Combat Systems, or ...
Future Force: Company Commander (FC2C) is the newest video game in the U.S. military's recruiting arsenal. In it, America never loses and insurgents never learn. Who could have conceived of something so far removed from reality?
The Pentagon. Government contractor SAIC paid game maker Zombie $1.5 million to create FC2C, which is based on the Army’s Future Combat Systems, or next generation of combat weapons, which includes such things as unmanned armed robotic vehicles. But they told Zombie to forget about technology’s vulnerabilities:
High tech has all kinds of low-tech vulnerabilities and they didn’t want the vulnerabilities programmed in,” says Mark Long, co-CEO of Zombie.
And don’t go looking for an intelligent, adaptable enemy, either. The game is designed so it’s hard to lose. “The equipment holds up awfully well and the enemy doesn’t learn from experience,” reports Wired.
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