The secrets of Sid Meier

The Weekly Standard‘s Victorino Matus has a cover story on Civilization and its creator, Sid Meier (I have previously documented how Civilization nearly crippled my academic career). Read the whole thing, but here are two bits of interesting information: Meier cites the strategy board game Risk as one of his major influences. “Conquer the world. ...

By , a professor of international politics at the Fletcher School at Tufts University and the author of The Ideas Industry.

The Weekly Standard's Victorino Matus has a cover story on Civilization and its creator, Sid Meier (I have previously documented how Civilization nearly crippled my academic career). Read the whole thing, but here are two bits of interesting information: Meier cites the strategy board game Risk as one of his major influences. "Conquer the world. All those cool pieces. You felt like you were king. It gave you a lot of power." What about the game Diplomacy? "You had to have friends to play Diplomacy so that kind of left me out.".... Civilization has a range of levels ascending in difficulty, from "Settler" to "Deity," sometimes known as the Sid level. Ironically, Meier has never won at this level. His excuse? "When we're developing, it's hard to finish a game. A lot of times, you play for a while and say, 'Oh, this or that ought to change.' People in the real world get better than us. I mean, there are people who are just so willing to spend the time." Take, for example, WEEKLY STANDARD contributor and First Things editor Joseph Bottum, who has, in fact, won at the Deity level in Civilization III. He first began playing Civilization II in 1995 when he was a professor at Loyola College in Baltimore. "Among real aficionados," he says, "the goal was to see whether you could launch a spaceship before you reached A.D." The Deity level of Civ III posed more of a challenge, though Bottum eventually found a winning strategy--one involving an ancient civilization whose prime achievement appears early in the game, such as Egypt with its war chariots.UPDATE: Matus provides some more details in this Galley Slaves post.

The Weekly Standard‘s Victorino Matus has a cover story on Civilization and its creator, Sid Meier (I have previously documented how Civilization nearly crippled my academic career). Read the whole thing, but here are two bits of interesting information:

Meier cites the strategy board game Risk as one of his major influences. “Conquer the world. All those cool pieces. You felt like you were king. It gave you a lot of power.” What about the game Diplomacy? “You had to have friends to play Diplomacy so that kind of left me out.”…. Civilization has a range of levels ascending in difficulty, from “Settler” to “Deity,” sometimes known as the Sid level. Ironically, Meier has never won at this level. His excuse? “When we’re developing, it’s hard to finish a game. A lot of times, you play for a while and say, ‘Oh, this or that ought to change.’ People in the real world get better than us. I mean, there are people who are just so willing to spend the time.” Take, for example, WEEKLY STANDARD contributor and First Things editor Joseph Bottum, who has, in fact, won at the Deity level in Civilization III. He first began playing Civilization II in 1995 when he was a professor at Loyola College in Baltimore. “Among real aficionados,” he says, “the goal was to see whether you could launch a spaceship before you reached A.D.” The Deity level of Civ III posed more of a challenge, though Bottum eventually found a winning strategy–one involving an ancient civilization whose prime achievement appears early in the game, such as Egypt with its war chariots.

UPDATE: Matus provides some more details in this Galley Slaves post.

Daniel W. Drezner is a professor of international politics at the Fletcher School at Tufts University and the author of The Ideas Industry. Twitter: @dandrezner

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